Development of Android-Based Tebak Angka Application as an Educational Game Media

Authors

  • Jumrah Dewi Yanti Tidak ada
  • Syaban Syaban STKIP Taman Siswa Bima
  • Iskandar Iskandar STKIP Taman Siswa Bima
  • Nur Fitrianingsih STKIP Taman Siswa Bima

DOI:

https://doi.org/10.30787/restia.v4i2.2558

Keywords:

Android, Educational Game, Java, MDLC, Number Guessing, SUS

Abstract

The rapid development of mobile technology, especially Android, provides opportunities in the development of learning media and educational games. This study aims to develop the Android-based Tebak Angka application that can be used as entertainment while training users’ logical thinking skills. The method used includes design, implementation, and testing stages using Android Studio with Java programming language. The developed application features a main menu, difficulty level selection, game timer, hint system, playing chances, high score storage, and sound effects. Testing results show that the application runs well on Android devices and provides an engaging experience for users. This application has potential to be used as an educational game medium for elementary school students.

 

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Published

2026-08-01

How to Cite

Yanti, J. D., Syaban, S., Iskandar, I., & Fitrianingsih, N. (2026). Development of Android-Based Tebak Angka Application as an Educational Game Media. Jurnal Riset Sistem Dan Teknologi Informasi, 4(2), 127–135. https://doi.org/10.30787/restia.v4i2.2558

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